Noffletoff wrote:Karthus's skittles deal a crapton of damage, remember it does double damage on single target champions, plus only having a .5 second cooldown means you can spam massive damage on a person.
But it also has a delay until they explode, and as I already said, all you need to do is simply move to avoid that.
And it deals more on one person? So it's still bad in teamfights.
Noffletoff wrote:Wall still shreds MR it shreds 15% MR, idk where you got the idea it doesn't anymore.
Oh right, they changed it to % instead of flat numbers. My bad here.
Noffletoff wrote:If you're having trouble with your lawnmower in team fights you're doing it wrong. Get a zhonas and laugh.
That is if you manage to get it off in time, because you can be sure that everyone latches onto you in an instant. And hey, you just have to move away from him a little bit because the radius isn't so big, very threatening, yes.
Eat_box wrote:Tatzel wrote:A champ which can be countered by nothing else than solely moving and keeping your distance (which you will probably be in mid anyways) makes for a horrible champ imo.
The range on Karthus' lay waste is a healthy 875 range. That's longer than bodaciously every basic attack range. So, keeping your distance from Karthus? A very good idea. It also forces your opponent to use mana to last hit, which they can't keep up as easily as Karthus can.
Keep your range from Karthus for his lawnmower, not for skittles. Skittles can be avoided piss easy by just moving to the side a little bit.
Eat_box wrote:Tatzel wrote:Your wall is only good for fleeing/chasing situations, but considering that it has no far cast range, and Karthus is slow as all hell, it's not too great either.
The cast range on his wall is 1000 range, which is huge, and at rank 1 it's 800 units across. Karthus' base movespeed is 335, which is average for casters.
Anivia also has a big wall, she's also very slow, but she got more means for such situations. Most importantly she doesn't need to be in the middle of a teamfight and can keep her range.
Both suffer from the same problem however, as a squishy you will be in the backrow, and helping to hinder enemies to escape or help your team to catch up is fast, because everyone will be long gone before you can cast anything to slow them down.
Eat_box wrote:Tatzel wrote:because when you want to get closer for your lawnmower, you get instantly focused and melt like ice cream in the open sun of Africa.
That's kind of what Karthus wants to do? He wants to go in and die in an area where the enemy needs to pass through, keep them in his defile with his wall and ult if someone is low enough. Karthus has insane amounts of AoE damage, making him great at jungle and non-tower objective fights.
That's hardly a positive point if you need to die to be useful.
Eat_box wrote:Tatzel wrote:You can try and build Karthus a bit tanky so you can try and use your lawnmower in teamfights, but then you'll very likely have mana problems, and your ult has to suffer too. And you will still melt as fast as all hell.
Ain't nothing wrong with RoA karthus. Zhonya's is almost standard. Seraph's has a huge shield. Karthus gets tanky enough in very standard builds. (Oh! And Rylai's)
That little HP burns incredibly fast when you have no resistances, and only 50 AR from Zhonya isn't doing anything for you. Even when you build an Abyssal Scepter. Besides, Karthus builds mana items first, which leaves him squishy for a good time, allowing you to get kills on him more easily.
Eat_box wrote:Tatzel wrote:And what if you're getting chased, like in a gank for example, and you didn't land your wall correctly or your chaser avoided it?
Your lawnmower doesn't deal enough damage for the short time they need to bash your face to a bloody pulp.
That would be the person's own fault for missing it or using it incorrectly. Every champ doesn't need 3 different ways to escape from a fight.
No they don't, but your kit should be able to help you when your escape mechanic failed. Melee range aoe dot and time casting easily avoid ground missiles aren't helping.
Eat_box wrote:Tatzel wrote:When I compare him to Malz, he has no escape mechanics either, but he can cast without having to stop, and he doesn't require enemies to be next to him to deal damage and hope enemies stop chasing him.
Malz also has no CC other than a hard to hit silence and a suppression, which is a channeled ability and his ultimate. Karthus has a massive, easy to hit slow and if they do catch up and kill him, he can deal a fair bit of damage back with his passive.
When someone dies and the opponent escaped, it failed. What good is Karthus passive when he can't get a kill back either? You have an extra 6 or 7 seconds on your respawn timer, and you can watch people being just outside your casting range, cool.
Picking Anivia again, her ult can go wrong too, of course, but more than often it denies the enemy team a kill, which is way better.
Eat_box wrote:Tatzel wrote:If you got your ult up, you can likely even get a kill from it, especially when you play it smart in a 2 man gank and trap them under the turret.
Suppress -> slow, from which you can just Flash away.
You're comparing an ult to a regular skill. Of course the ult is gonna be better.
That sounds like you're saying I can't bring it up. We ARE talking about Karthus vs other champs here; and sure, suppress so far is only appearing in ults, but a suppress itself is way better than a slow, large area or not.
Eat_box wrote:Tatzel wrote:I can't even think of one single mid champ Karthus would be a good counter against, not to mention an okay lineup, he just gets his shit beaten left and right.
Karthus isn't a good counter, he's just a really good champ. Counter-picks typically specialize in one thing to dominate their lane opponent. Karthus doesn't have that. Karthus can, however, farm from a ridiculously long range and poke pretty easily. As for comps, teams with at least a bit of CC work wonders with Kartus. Especially AoE CC like Zyra or Aatrox or Nami.
Eat_box wrote:Tatzel wrote:The only thing which might be useful is his ult - which has a horrendous cooldown.
That's because it's basically a guaranteed kill anytime it's up and 250 base damage at level 6 to everyone on the map? Kind of a big deal. And that damage only ramps up as the game goes on.
Eat_box wrote:Tatzel wrote: you have to keep your distance and can only use your skittles which do fuck all damage,
A spammable 240 (if single target) base damage is hardly fuck all. Put the 60% AP scaling on it and it's insane. (If you want multi-target values, just half the numbers)
And here comes the thing. Karthus isn't a good champ, he's pretty much a free kill. And that's what people do. Kill him, a lot, all the time. I've only seen Karthus perform good once in all my games, but that was because his lane opponent was pretty retarded in general, and their jungle didn't gank mid at all, so he had free cheddar raking.
It's good that Karthus can farm easily, because as often as a Karthus ends up dying, and he WILL die, he hardly gets any cheddar for items, making him fall off hard, which just leaves him underperforming. Your admired 60% AP scaling or not. All he's going to be good for is a wall, and an ult when he's lucky.
I don't even know if you can call his ult a glorified guaranteed kill either. First, it has a 2 or 3 minute cooldown. Then, you need to wait for an opportunity to show. If the enemy team plays it smart, then you hardly will get a chance. Your best chance will be when you have to try and get strugglers, most likely after teamfights.
But it's not like the enemy team won't counter what you in items anyways. Banshee's, Spirit Visage, Maw of Malmortius, Zhonya's when you're AP.
No matter how you (or I, whatever) look at it, Karthus just gets outperformed by everything.
Except Zilean. But I'd say that even Zilean is better than Karthus because of his ult (and his speed up/slow down to a degree), letting your heavy ADC or APC bring out the big guns.