League of Legends
- Noffletoff
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Re: League of Legends
What's wrong with Karthus?
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Eat_box
- Posts: 4291
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Re: League of Legends
Yeah, I was about to say. The only reason why Karthus might seem bad right now is because the midlane meta is shifting more towards assassins again.

X gonna give ya damage based on missing health
Jinx's release skin is a '20s flapper.
also she seems to call herself X?
also she seems to call herself X?
http://steamcommunity.com/id/Tetrunes
Skype: tetrunes
Skype: tetrunes
Marcato wrote:How am I supposed to see tacos in these conditions?
Re: League of Legends
If Vi is Six I assume Jinx is Ten
Jinx is Marluxia and Vi is Saix
coming soon in the newest groundbreaking crossover fanfic
Jinx is Marluxia and Vi is Saix
coming soon in the newest groundbreaking crossover fanfic
Re: League of Legends
marksmen are cool
marksmen are great
taric is cool too
bot lane is fun
marksmen are great
taric is cool too
bot lane is fun
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Tatzel
- Tatzel "Tatzel Freeman" Freeman
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Re: League of Legends
Noffletoff wrote:What's wrong with Karthus?
A champ which can be countered by nothing else than solely moving and keeping your distance (which you will probably be in mid anyways) makes for a horrible champ imo. The only thing which might be useful is his ult - which has a horrendous cooldown.Eat_box wrote:Yeah, I was about to say. The only reason why Karthus might seem bad right now is because the midlane meta is shifting more towards assassins again.
Your wall is only good for fleeing/chasing situations, but considering that it has no far cast range, and Karthus is slow as all hell, it's not too great either. And in standing teamfights? Wall isn't useful here as it doesn't reduce MR anymore, you have to keep your distance and can only use your skittles which do fuck all damage, because when you want to get closer for your lawnmower, you get instantly focused and melt like ice cream in the open sun of Africa.
You can try and build Karthus a bit tanky so you can try and use your lawnmower in teamfights, but then you'll very likely have mana problems, and your ult has to suffer too. And you will still melt as fast as all hell.
And what if you're getting chased, like in a gank for example, and you didn't land your wall correctly or your chaser avoided it?
Your lawnmower doesn't deal enough damage for the short time they need to bash your face to a bloody pulp.
When I compare him to Malz, he has no escape mechanics either, but he can cast without having to stop, and he doesn't require enemies to be next to him to deal damage and hope enemies stop chasing him. If you got your ult up, you can likely even get a kill from it, especially when you play it smart in a 2 man gank and trap them under the turret.
Suppress -> slow, from which you can just Flash away.
I can't even think of one single mid champ Karthus would be a good counter against, not to mention an okay lineup, he just gets his shit beaten left and right.
- Noffletoff
- Posts: 3130
- Joined: Wed Jul 29, 2009 10:50 pm
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Re: League of Legends
Karthus's skittles deal a crapton of damage, remember it does double damage on single target champions, plus only having a .5 second cooldown means you can spam massive damage on a person.
Wall still shreds MR it shreds 15% MR, idk where you got the idea it doesn't anymore.
If you're having trouble with your lawnmower in team fights you're doing it wrong. Get a zhonas and laugh.
The only problem I've had with playing as karthus is against assassins, other than that it's easy lane phase because you can last hit with your skittles, and you can set up good ganks with your wall.
Wall still shreds MR it shreds 15% MR, idk where you got the idea it doesn't anymore.
If you're having trouble with your lawnmower in team fights you're doing it wrong. Get a zhonas and laugh.
The only problem I've had with playing as karthus is against assassins, other than that it's easy lane phase because you can last hit with your skittles, and you can set up good ganks with your wall.
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Eat_box
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Re: League of Legends
The range on Karthus' lay waste is a healthy 875 range. That's longer than bodaciously every basic attack range. So, keeping your distance from Karthus? A very good idea. It also forces your opponent to use mana to last hit, which they can't keep up as easily as Karthus can.Tatzel wrote: A champ which can be countered by nothing else than solely moving and keeping your distance (which you will probably be in mid anyways) makes for a horrible champ imo.
That's because it's basically a guaranteed kill anytime it's up and 250 base damage at level 6 to everyone on the map? Kind of a big deal. And that damage only ramps up as the game goes on.Tatzel wrote:The only thing which might be useful is his ult - which has a horrendous cooldown.
The cast range on his wall is 1000 range, which is huge, and at rank 1 it's 800 units across. Karthus' base movespeed is 335, which is average for casters.Tatzel wrote:Your wall is only good for fleeing/chasing situations, but considering that it has no far cast range, and Karthus is slow as all hell, it's not too great either.
"Any enemy passing this wall have their magic resistance reduced by 15%, and movement speed reduced for 5 seconds."Tatzel wrote:And in standing teamfights? Wall isn't useful here as it doesn't reduce MR anymore,
A spammable 240 (if single target) base damage is hardly fuck all. Put the 60% AP scaling on it and it's insane. (If you want multi-target values, just half the numbers)Tatzel wrote: you have to keep your distance and can only use your skittles which do fuck all damage,
That's kind of what Karthus wants to do? He wants to go in and die in an area where the enemy needs to pass through, keep them in his defile with his wall and ult if someone is low enough. Karthus has insane amounts of AoE damage, making him great at jungle and non-tower objective fights.Tatzel wrote:because when you want to get closer for your lawnmower, you get instantly focused and melt like ice cream in the open sun of Africa.
Ain't nothing wrong with RoA karthus. Zhonya's is almost standard. Seraph's has a huge shield. Karthus gets tanky enough in very standard builds. (Oh! And Rylai's)Tatzel wrote:You can try and build Karthus a bit tanky so you can try and use your lawnmower in teamfights, but then you'll very likely have mana problems, and your ult has to suffer too. And you will still melt as fast as all hell.
That would be the person's own fault for missing it or using it incorrectly. Every champ doesn't need 3 different ways to escape from a fight.Tatzel wrote:And what if you're getting chased, like in a gank for example, and you didn't land your wall correctly or your chaser avoided it?
Your lawnmower doesn't deal enough damage for the short time they need to bash your face to a bloody pulp.
Malz also has no CC other than a hard to hit silence and a suppression, which is a channeled ability and his ultimate. Karthus has a massive, easy to hit slow and if they do catch up and kill him, he can deal a fair bit of damage back with his passive.Tatzel wrote:When I compare him to Malz, he has no escape mechanics either, but he can cast without having to stop, and he doesn't require enemies to be next to him to deal damage and hope enemies stop chasing him.
You're comparing an ult to a regular skill. Of course the ult is gonna be better.Tatzel wrote:If you got your ult up, you can likely even get a kill from it, especially when you play it smart in a 2 man gank and trap them under the turret.
Suppress -> slow, from which you can just Flash away.
Karthus isn't a good counter, he's just a really good champ. Counter-picks typically specialize in one thing to dominate their lane opponent. Karthus doesn't have that. Karthus can, however, farm from a ridiculously long range and poke pretty easily. As for comps, teams with at least a bit of CC work wonders with Kartus. Especially AoE CC like Zyra or Aatrox or Nami.Tatzel wrote:I can't even think of one single mid champ Karthus would be a good counter against, not to mention an okay lineup, he just gets his shit beaten left and right.
Last edited by Eat_box on Fri Oct 04, 2013 8:47 pm, edited 1 time in total.

Re: League of Legends
Why don't we see more poppy play? She seems like an amazing tank with her innate and W passive. her ult lets here decide who to take damage from in teamfights, and she's got some chase utility, too.
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Skype: tetrunes
Skype: tetrunes
Marcato wrote:How am I supposed to see tacos in these conditions?
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Eat_box
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Re: League of Legends
Her laning is abysmal and often gets shut down before she can do anything. If she doesn't though, she's pretty great.Need Runes4 wrote:Why don't we see more poppy play? She seems like an amazing tank with her innate and W passive. her ult lets here decide who to take damage from in teamfights, and she's got some chase utility, too.

Re: League of Legends
Do you think getting a Tiamat early on would help with that? I'd like to get back to playing her, but her mana costs along with, as you said, abysmal laning kinda kept me from doing too much with her.
http://steamcommunity.com/id/Tetrunes
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Skype: tetrunes
Marcato wrote:How am I supposed to see tacos in these conditions?
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SaintCrazy
- The Real Ghost Blues
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Re: League of Legends
SHOOLIS AIN'T FUCK AROUND
also I guess riot has a partnership with coca cola for a ranked teams tourney, that's like a big boy serious sponsor whoa
also I guess riot has a partnership with coca cola for a ranked teams tourney, that's like a big boy serious sponsor whoa



