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Re: League of Legends

Posted: Thu Oct 18, 2012 2:24 am
by SaintCrazy
Is there a cap to the number of spiderlings can she have?

Or it is bodaciously an army of Aragog's children swarming down upon you, burying you in webs and venom?

Re: League of Legends

Posted: Thu Oct 18, 2012 2:39 am
by Eat_box
I assume there will be a cap.

Re: League of Legends

Posted: Thu Oct 18, 2012 4:08 am
by Verom
It's 1 spider per level of ult I think.
So 3 max

Re: League of Legends

Posted: Thu Oct 18, 2012 4:09 am
by Shoolis
It looks like she stores spiderlings by casting spells in her human form, and when she switches to spider form, they're released.

Re: League of Legends

Posted: Thu Oct 18, 2012 4:44 am
by Doormaster
>Not used to purple because we used to almost exclusively play bot games
>Be purple every single game for about 2 weeks (we didn't play daily obviously)
>Finally get blue after a massive losing streak
>The result

Image

I realize that the other team was way too squishy but god daisies it felt good to finally focus on wrecking faces instead of where the fuck I was going

Re: League of Legends

Posted: Thu Oct 18, 2012 8:19 am
by Sol Reaper
Installed HoN, gonna see how it stacks up

Re: League of Legends

Posted: Thu Oct 18, 2012 10:38 am
by Nancymaker
Good to hear that Sona's getting nerf. She's just so good compared to every other support that it's hard to hold a light up to her.

I hope they don't change Kayle TOO much. I'm really enjoying her as she is. Playing her as an AD carry is tremendous fun, especially if you lane with a Nunu. She just does so much damage that if you play your cards right, you're almost guaranteed a level 2 kill.

Re: League of Legends

Posted: Thu Oct 18, 2012 4:00 pm
by Tatzel
Elise reveal is sort of funny to me, because I've been wondering lately how long it's going to be until we get a spider champion.
In the same line of breath, oh god a spider champion whhhhhyyyyyy

And these Rengar nerfs
My heart is bleeding
And Kha'Zix remains untouched even though he's way more fucking powerful than Rengar, this actually does make me angry.

Re: League of Legends

Posted: Thu Oct 18, 2012 4:09 pm
by Eat_box
Look at all these new items for TT.

Also, holy shit they ruined the DFG. They completely got rid of the CDR and changed the 25% base health damage to 15% and it scales 5% per 100 AP instead of 4%. The CDR was kind of a big deal.

And here are all the PBE patch notes for anyone interested.

Oh. Also, this.

Re: League of Legends

Posted: Thu Oct 18, 2012 5:03 pm
by Tatzel
Imagine if these items were available in the other game types too. Looking at these, I think I might should try TT out after the patch, because I really feel like putting some of them on Warwick/general auto-attack champions.

Eat_box wrote:Also, holy shit they ruined the DFG. They completely got rid of the CDR and changed the 25% base health damage to 15% and it scales 5% per 100 AP instead of 4%. The CDR was kind of a big deal.
Wow, really? And they only said they'd 'reduce' the CDR. I think they also mentioned general AP changes on it too? I think it's still being tested actually, so maybe the CDR won't be removed completely in the end, but just left with a minor amount, like Randuin's Omen 5% for example.

Wow that is quite some health regen nerf on Rengar, not that I ever cared for base regen actually, but it's interesting seeing such drastic number changes. 20 more seconds on ult CDR bwaaah

However, one thing I seriously don't understand, it says "[Q] - Savagery: Ferocity Bonus now deals 150% (up from 100%)", this is, uh, exactly what it does at the moment already? Unless they mixed the positions of the numbers up, and it actually got reduced from 150% to 100% bonus on Ferocity - which can't really be true either, because like this he'd deal less damage than any other champion, in fact, none at all.

Okay I just scrolled down more, and they are going to remove the 10 base AD on Rengar's special item. Now it's even more poop than it already was, now it honestly is just an item for people who know how to play him and/or have a good game, otherwise if it's going slow with getting stacks, it's as useful as Sword of the Occult/Meja's Soulstealer/Leviathan with low to no stacks.

Re: League of Legends

Posted: Thu Oct 18, 2012 5:12 pm
by Eat_box
The situation with the DFG reminds me of Akali and the gunblade. Akali too powerful? Nerf gunblade. Eve too powerful? Nerf DFG. t this point, I might as well build Morello's or something. Also, I'm positive some of the TT items will come to SR. If not some, then at least LVD's pillager. That is SUCH a good AD caster item.

Re: League of Legends

Posted: Thu Oct 18, 2012 5:31 pm
by Tatzel
Yus it's really amazing, not to mention more GP5 build options are always welcome.
I don't really know if Wicked Hatched will actually happen, because it's like an Executioner's Calling. Except, well, just too good with the passive. Every champion which has the Grievous Wounds effect on their abilities, always have it in a form of an activate. Having this on every auto-attack seems a bit too powerful for me.
Blackfire Torch seems a bit too amazing aswell, it's easy to tell that it's an attempt at a Bloodrazor for mages, but it can backfire a bit too imo. It would be good even for AD and/or manaless champs if they have a spammable cooldown, like Kha'Zix for example with like 2,5 seconds. Or just Soraka who can explodes everyone's booty in a teamfight with her Q, even if she's building super squishy support.

Re: League of Legends

Posted: Thu Oct 18, 2012 5:34 pm
by Eat_box
Yeah, I doubt that item will make it over. It's just on TT to make mages more viable.

EDIT: And here's how ward skins work.

Re: League of Legends

Posted: Thu Oct 18, 2012 6:06 pm
by Shoolis
apparently tf has new emotes that activate whenever he stuns Graves, which is awesome.

Going for an AD build, since I suck at ap tf. Wondering what to get.

Re: League of Legends

Posted: Thu Oct 18, 2012 6:07 pm
by Eat_box
Build Kog'Maw if you're building AD TF.