World of Warcraft
Re: World of Warcraft
Another reason I used PvP items to boost me up to HoT heroics.
EDIT: And Mage Tier 14 is now out for a gander. All I have to say is, thank you Blizzard for putting in Transmogrification.
EDIT: And Mage Tier 14 is now out for a gander. All I have to say is, thank you Blizzard for putting in Transmogrification.
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Re: On it!
uh wait, you sayin people with brains didnt queue up for valor caps during 4.2? or did one full firelands raid make you valor cap. i forget lolZink wrote:They aren't actually easier. It's just that most people with brains use them to get valor capped, while the people who can't do HoT heroics are usually really undergeared or really stupid.Vrominelli wrote:I may just do that.
Also, is it just me or are the twilight heroics leaps and bounds easier than the zandalari & regular heroics?
Queuing for a normal heroic is like signing up for team moron.
MYK, M.D.
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Vrominelli
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Re: On it!
I'm only talking about 4.3.Myk wrote:uh wait, you sayin people with brains didnt queue up for valor caps during 4.2? or did one full firelands raid make you valor cap. i forget lolZink wrote:They aren't actually easier. It's just that most people with brains use them to get valor capped, while the people who can't do HoT heroics are usually really undergeared or really stupid.Vrominelli wrote:I may just do that.
Also, is it just me or are the twilight heroics leaps and bounds easier than the zandalari & regular heroics?
Queuing for a normal heroic is like signing up for team moron.
Obviously that wasn't the case back when they were the top heroics.
Re: World of Warcraft
Cross-Realm zones huh? Looks like the days of population imbalance might be over.
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Re: World of Warcraft
In the World of Warcraft: Mists of Pandaria beta, we’re introducing a new technology that will enable players to meet up and group with other players in under populated areas of the world such as low level zones or areas that other players may have outleveled or moved on from. This technology will allow players to form a group with other players from within a select pool of realms in order to quest just like they normally would while still allowing the social structures of their home realms to remain intact.
During the initial phase of testing we will be sharing the following zones between the available beta realms: Northern Barrens, Ashenvale, Azshara, Darkshore, Westfall, and Silithus. We are also able to split over-populated zones and will be testing this new technology on the Pandaren starting area (turtle zone).
For beta testing purposes, we will be matching up all realm types whether they are PvP or PvE. This is different than what we plan to do for the live realms, however. For the live realms we will be matching realm types: PvP with PvP, PvE with PvE, RP-PvP with RP-PvP, and RP-PvE with RP-PvE. As always, we plan to keep an eye on constructive feedback while in testing of this new technology.
F.A.Q.
Q. Why cross-realm zones?
For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.
Q. How do cross-realm zones work?
When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.
Q. How will this work on boats or zeppelins?
Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).
Q. Can I form groups with the people I meet in the zone?
Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.
Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?
Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.
Q. Will I be able to group with my friends?
Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.
Q. What level range do my friends and I have to be within in order to group?
There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.
Q. Can I go into main capital cities while grouped with others?
Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.
Q. Will I be able to trade with others I meet?
Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.
Q. How is group loot handled?
Group looting will function the same as it would with any group you would create through normal play.
Q. Who will I be playing with?
You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.
Q. What areas will be shared?
This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.
Q. What about resources or gathering nodes, will those be shared too?
Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.
Q. Does this mean that Auction Houses will be merged?
No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.
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Re: World of Warcraft
That actually sounds really neat. If anything it will make some zones more lively.
Re: World of Warcraft
And some not so lively. They'll not only be able to boost population in some zones, but split it in heavily-populated areas. Like the Pandaren starting zone.
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Vrominelli
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I approve, good job Blizzard.
considering that everyone and their grandmother's dog will be rolling a pandaren on release day and for at least a month after that, having your character being in a ghost town starting zone while that area is insanely busy isn't a bad thing at all.
Re: World of Warcraft
I'll roll a Pandaren later. But I'm going to want to see the new quest zones with existing characters first. Would take too long to work up to them on a new monk.
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Dr. Glocktor
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Sol Reaper
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Re: World of Warcraft
But there's the issue of whether or not you can actually put up with the elementary school that is WoW PvP.Madican wrote: Buy PvP stuff
least it's like that on my old main server (Elune)
Re: World of Warcraft
The blue PvP gear is up in the AH and is ilevel 377 for the Vicious version. No need for actual PvP.
Though I did need to to get Reforged Truesilver Champion for my upcoming RP character. 3500 HP's holy shit.
Though I did need to to get Reforged Truesilver Champion for my upcoming RP character. 3500 HP's holy shit.
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