Page 315 of 405
Much better than an increasing talent tree with each CC.
Posted: Fri Mar 02, 2012 5:36 am
by Vrominelli
the new talent system is a
very good system, but I still prefer the old/current system they have.
I found out that the new talent system is extremely good when combined with a class change system, which I was kinda doing for my game idea having only 3 tiers for the base class, 4 tiers tacked onto the end of that with the 1st class changes, and 5 more at the end of that with the final class changes.

Having an increasing MoP talent map that varies from path to path on each class is pretty awesome, and very mind numbing to do considering that it's 54 end classes, 18 mid classes, and 6 base classes.

Re: World of Warcraft
Posted: Fri Mar 02, 2012 5:38 am
by Madican
I would love class changes in WoW. Tired of being a mage? Put away the cloth and pick up a sword because you're now a warrior.
Making it super expensive would prevent flip-flops. Something to the tune of 100,000 gold.
Or like a thief becoming a pirate or ninja.
Posted: Fri Mar 02, 2012 5:57 am
by Vrominelli
That's more of a class swapping/class exchanging/job changing.
Class changing is more like if they made mages become either priests or warlocks at level 40 (and keep their mage spells from up to 40), or same thing but warriors becoming DKs or paladins at 40 while at the same time not having the priest/warlock & DK/paladin classes be playable from the get go.
Re: World of Warcraft
Posted: Fri Mar 02, 2012 7:46 am
by Madican
You're describing multiclass or dual-class.
Play SD3 for starters.
Posted: Fri Mar 02, 2012 4:14 pm
by Vrominelli
I guess you just haven't played any games with actual class changing is all.
Let's just drop the subject...
Re: World of Warcraft
Posted: Fri Mar 02, 2012 5:02 pm
by Sol Reaper
I think Madican was talking about the DnD style multiclassing. In most games that system is indeed multiclassing or dual-classing. Class change more commonly refers to actually switching classes. However, the only games I've played with "class changing" don't have class specific abolities or the abilities change out with your class swap.
TL;DR They're the same idea, but many commonly refer to it as dualclassing.
Re: World of Warcraft
Posted: Fri Mar 02, 2012 5:42 pm
by Dr. Glocktor
The day they introduce multiclassing is the day WoW is truly dead.
ENOUGH OF THIS BANTER.
Posted: Fri Mar 02, 2012 5:49 pm
by Vrominelli
Best if they leave it alone for WoW and add it to a different game.
Re: World of Warcraft
Posted: Fri Mar 02, 2012 6:14 pm
by Sol Reaper
Like that new MMO (Titan) they're working on?
Re: World of Warcraft
Posted: Fri Mar 02, 2012 6:35 pm
by Mete
I'd like to see MMOs take Tera's route and develop combat in the sense that it's not just two avatars close to each other pressing buttons, but there's actual aiming and timing involved and characters are actual physical actors. Right now in WoW, it's all determined by hitbox size and you don't actually have to physically touch your target or anything, just be facing him.
Re: World of Warcraft
Posted: Fri Mar 02, 2012 7:01 pm
by Sol Reaper
They probably won't with WoW but they very well could with their new MMO. I don't know a lot about it, I just know they're making one.
Re: World of Warcraft
Posted: Sun Mar 04, 2012 3:39 pm
by Dr. Glocktor
Leveling professions at 85 is the worst thing.
Re: World of Warcraft
Posted: Sun Mar 04, 2012 4:54 pm
by Silver_Wolf
Dr. Glocktor wrote:Leveling professions at 85 is the worst thing.
Enchanting is the worst...imo
Re: World of Warcraft
Posted: Sun Mar 04, 2012 5:19 pm
by Dr. Glocktor
I'm trying to powerlevel jewelcrafting.
So expensive.
Re: World of Warcraft
Posted: Sun Mar 04, 2012 9:43 pm
by Escargotage
powerleveling herbalism is a great way to kill a few hours
until you get to uldum and get to experience the pleasure of all the tauren druids stealing every last herb while you are picking them