World of Warcraft

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Vrominelli
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Much better than an increasing talent tree with each CC.

Post by Vrominelli »

the new talent system is a very good system, but I still prefer the old/current system they have. :colbert:


I found out that the new talent system is extremely good when combined with a class change system, which I was kinda doing for my game idea having only 3 tiers for the base class, 4 tiers tacked onto the end of that with the 1st class changes, and 5 more at the end of that with the final class changes. :science:
Having an increasing MoP talent map that varies from path to path on each class is pretty awesome, and very mind numbing to do considering that it's 54 end classes, 18 mid classes, and 6 base classes. :pseudo:
Last edited by Vrominelli on Fri Mar 02, 2012 5:51 am, edited 1 time in total.

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Madican
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Re: World of Warcraft

Post by Madican »

I would love class changes in WoW. Tired of being a mage? Put away the cloth and pick up a sword because you're now a warrior.

Making it super expensive would prevent flip-flops. Something to the tune of 100,000 gold.
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Vrominelli
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Or like a thief becoming a pirate or ninja.

Post by Vrominelli »

That's more of a class swapping/class exchanging/job changing.
Class changing is more like if they made mages become either priests or warlocks at level 40 (and keep their mage spells from up to 40), or same thing but warriors becoming DKs or paladins at 40 while at the same time not having the priest/warlock & DK/paladin classes be playable from the get go.

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Madican
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Re: World of Warcraft

Post by Madican »

You're describing multiclass or dual-class.
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Vrominelli
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Play SD3 for starters.

Post by Vrominelli »

I guess you just haven't played any games with actual class changing is all. :roll:

Let's just drop the subject...

Sol Reaper
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Re: World of Warcraft

Post by Sol Reaper »

I think Madican was talking about the DnD style multiclassing. In most games that system is indeed multiclassing or dual-classing. Class change more commonly refers to actually switching classes. However, the only games I've played with "class changing" don't have class specific abolities or the abilities change out with your class swap.

TL;DR They're the same idea, but many commonly refer to it as dualclassing.
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Dr. Glocktor
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Re: World of Warcraft

Post by Dr. Glocktor »

The day they introduce multiclassing is the day WoW is truly dead.
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Vrominelli
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ENOUGH OF THIS BANTER.

Post by Vrominelli »

Best if they leave it alone for WoW and add it to a different game.

Sol Reaper
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Re: World of Warcraft

Post by Sol Reaper »

Like that new MMO (Titan) they're working on?
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Mete
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Re: World of Warcraft

Post by Mete »

I'd like to see MMOs take Tera's route and develop combat in the sense that it's not just two avatars close to each other pressing buttons, but there's actual aiming and timing involved and characters are actual physical actors. Right now in WoW, it's all determined by hitbox size and you don't actually have to physically touch your target or anything, just be facing him.
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Sol Reaper
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Re: World of Warcraft

Post by Sol Reaper »

They probably won't with WoW but they very well could with their new MMO. I don't know a lot about it, I just know they're making one.
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Dr. Glocktor
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Re: World of Warcraft

Post by Dr. Glocktor »

Leveling professions at 85 is the worst thing.
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Silver_Wolf
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Re: World of Warcraft

Post by Silver_Wolf »

Dr. Glocktor wrote:Leveling professions at 85 is the worst thing.
Enchanting is the worst...imo
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Dr. Glocktor
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Re: World of Warcraft

Post by Dr. Glocktor »

I'm trying to powerlevel jewelcrafting.

So expensive.
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Escargotage
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Re: World of Warcraft

Post by Escargotage »

powerleveling herbalism is a great way to kill a few hours

until you get to uldum and get to experience the pleasure of all the tauren druids stealing every last herb while you are picking them

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