Bad Game Endings
Bad Game Endings
I hate bad game endings. I know this is random, but it'd been getting to me. Everyone's complained about the pre-broken steel Fallout 3 ending, so why then did Dragon Age do the same '15 minutes in powerpoint' type of ending? At least Fallout 3 had that awesome-voiced narrator giving badass lines, while in Dragon Age you just get some lame slideshow! And even with a cut-scene, borderlands doesn't give you any real climax... well, after the fight with the monster from Watchmen. All we get is some 12 second clip revealing the angel was *gasp* NOT A REAL ANGEL! Something I assumed was pretty obvious beforehand. So no reveal, and then, no reward- You just got to the Vault, the Vault was opened, you fought the monster from the Vault... then it closes again? ... I guess?
Anybody else feel like ranting about this?
Oh, and sorry if I missed anything I should have spoiler'd.
Anybody else feel like ranting about this?
Oh, and sorry if I missed anything I should have spoiler'd.
Last edited by Snark on Thu Jan 21, 2010 8:41 pm, edited 1 time in total.
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i think some games need to have an end. I'd much prefer if after you caught the last pokemon, you were experienced to a big CONGRATULATIONS text on the gameboy screen, or at least something.
and there's nothing worse than a bad ending. Putting all that work and effort into something that ends up being so... anticlimactic is more than distasteful.
and there's nothing worse than a bad ending. Putting all that work and effort into something that ends up being so... anticlimactic is more than distasteful.
I agree, the two games I mentioned were both very fun, but I feel that after taking x amount of hours to beat, games need to give the gamer some form of satisfaction, especially when a big part of the game was an interesting plot.DoNotDelete wrote:I had an epiphany on this topic when I was younger (and experienced a really unimpressive game ending).
The fun part is playing through the game itself.
If you get a nice ending that's a bonus, but it's not the reason you play the game in the first place.
At least that's how I see it nowadays.
Last edited by Snark on Thu Jan 21, 2010 9:32 pm, edited 1 time in total.
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For real?Snark wrote:Yeah, that was no way to end a game. Letting you wander through three rooms for a while until you sorta... get the hint.Ame no Akai wrote:Assassin's Creed.
I am still convinced my copy of the game did not have the ending included.
They just leave it up to you to turn the game off because there's nothing else to do?
No credits or anything?
That's messed up.
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Assassout's Creed and Prototype.
PS: I am unsure to how I should feel like Phantom Hourglass.
PS: I am unsure to how I should feel like Phantom Hourglass.
Last edited by Trygve on Thu Jan 21, 2010 10:49 pm, edited 1 time in total.
Yeah, no.
Seriously massive spoilers concerning Assassin's Creed ahead:
throughout Desmond's experience in the Animus, he picks up some of Altair's traits, such as pickpocketing (the good doctor's card key) and his Eagle Vision. In the nights overlapping the days spent on the Animus, Desmond is treated to a series of scary red writing proclaiming the apocalypse and what-not. Upon the final usage of the Animus, (the game's end) you are able to use the Eagle Vision. Doing so reveals various writing etched across the floors and walls of the facility in what Desmond believes to be blood. If you read some of Lucy's E-mails, you'd acknowledge that these were the result of other Animus users who had been driven insane and the memories they were experiencing 'bleed' into their own, a severe case of mistaken identity, would could humorously assume.
There are many more secrets to be unlocked throughout the lab's computers and a hint is given to Lucy herself that she is an undercover assassin (missing ring finger, as of which all assassins have and shows concern to Desmond and unwillingness to have him executed at the end game).
Upon using the Eagle Vision on the the wall Desmond's bed rests against, your view is directed at the various languages herelding the apocalypse. Of note is the 2012 prediciton, which collaborates with not only the year the game is set, but also Abstergo's (pretty much future templars) plan to use the Piece of Eden in a satellite to control the entire planet.
There is an ending, you just have to pay a bit of attention, I suppose.
Unless we're talking about the sequel.
Seriously massive spoilers concerning Assassin's Creed ahead:
throughout Desmond's experience in the Animus, he picks up some of Altair's traits, such as pickpocketing (the good doctor's card key) and his Eagle Vision. In the nights overlapping the days spent on the Animus, Desmond is treated to a series of scary red writing proclaiming the apocalypse and what-not. Upon the final usage of the Animus, (the game's end) you are able to use the Eagle Vision. Doing so reveals various writing etched across the floors and walls of the facility in what Desmond believes to be blood. If you read some of Lucy's E-mails, you'd acknowledge that these were the result of other Animus users who had been driven insane and the memories they were experiencing 'bleed' into their own, a severe case of mistaken identity, would could humorously assume.
There are many more secrets to be unlocked throughout the lab's computers and a hint is given to Lucy herself that she is an undercover assassin (missing ring finger, as of which all assassins have and shows concern to Desmond and unwillingness to have him executed at the end game).
Upon using the Eagle Vision on the the wall Desmond's bed rests against, your view is directed at the various languages herelding the apocalypse. Of note is the 2012 prediciton, which collaborates with not only the year the game is set, but also Abstergo's (pretty much future templars) plan to use the Piece of Eden in a satellite to control the entire planet.
There is an ending, you just have to pay a bit of attention, I suppose.
Unless we're talking about the sequel.
Last edited by Fooflyer on Thu Jan 21, 2010 10:56 pm, edited 2 times in total.
