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Posted: Thu Jan 07, 2010 9:17 am
by Bill Nye the Science Guy
console
add_bot, or something along those lines, they did a blog post about it
Posted: Thu Jan 07, 2010 11:10 am
by Dimm
all I did was add the bots using the add command and then use the map command to switch to a KOTH map. There is a flag to turn AI on and off, but it should be on by default.
Posted: Thu Jan 07, 2010 11:11 am
by Fooflyer
Nah, I was just trying to play on harvest.
they don't work on harvest, for some reason.
Posted: Thu Jan 07, 2010 11:13 am
by DarkSurfer
Prolly cause that's an event map. Only thing I could think of.
Posted: Thu Jan 07, 2010 3:17 pm
by Decker
The ghost probably fucks them up so they haven't been programmed to work on it
Posted: Thu Jan 07, 2010 3:23 pm
by Fooflyer
The ghost just halts attacking and jumping. That's it. I don't think it would fuck them up that much. It's not just the event map, too. I tried playing on koth_harvest_final and the bots didn't move. They shot and healed, but by no means did they move about.
Posted: Thu Jan 07, 2010 3:26 pm
by Decker
It lists on the blog what maps they are compatible with
Posted: Thu Jan 07, 2010 3:29 pm
by Fooflyer
"Look at me I'm Decker I like to say stuff the person I'm talking to has already publicly acknowledged"
Posted: Thu Jan 07, 2010 3:30 pm
by Decker
Since this is a beta test, the TFBots are only functional on these King of the Hill maps: koth_viaduct, koth_sawmill, and koth_nucleus.
Posted: Thu Jan 07, 2010 3:32 pm
by Fooflyer
man you're so stupid
Posted: Thu Jan 07, 2010 4:08 pm
by Decker
Hm
Harvest isn't on that list
Maybe it's a coincidence
Posted: Thu Jan 07, 2010 4:16 pm
by Fooflyer
stop i can't breathe
Posted: Thu Jan 07, 2010 6:26 pm
by Superior Bacon
Stop it, both of you.
Posted: Thu Jan 07, 2010 6:33 pm
by Plasma
You two should really stop!
Posted: Thu Jan 07, 2010 6:55 pm
by Decker
We stopped nearly 3 hours ago
