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Bill Nye the Science Guy
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Post by Bill Nye the Science Guy »

console
add_bot, or something along those lines, they did a blog post about it
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Dimm
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Post by Dimm »

all I did was add the bots using the add command and then use the map command to switch to a KOTH map. There is a flag to turn AI on and off, but it should be on by default.
[img]http://i.imgur.com/mev1N.png[/img]

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Fooflyer
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Post by Fooflyer »

Nah, I was just trying to play on harvest.
they don't work on harvest, for some reason.

DarkSurfer
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Post by DarkSurfer »

Prolly cause that's an event map. Only thing I could think of.
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Decker
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Post by Decker »

The ghost probably fucks them up so they haven't been programmed to work on it

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Fooflyer
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Post by Fooflyer »

The ghost just halts attacking and jumping. That's it. I don't think it would fuck them up that much. It's not just the event map, too. I tried playing on koth_harvest_final and the bots didn't move. They shot and healed, but by no means did they move about.

Decker
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Post by Decker »

It lists on the blog what maps they are compatible with

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Fooflyer
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Post by Fooflyer »

"Look at me I'm Decker I like to say stuff the person I'm talking to has already publicly acknowledged"

Decker
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Post by Decker »

Since this is a beta test, the TFBots are only functional on these King of the Hill maps: koth_viaduct, koth_sawmill, and koth_nucleus.

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Fooflyer
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Post by Fooflyer »

man you're so stupid

Decker
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Post by Decker »

Hm

Harvest isn't on that list




Maybe it's a coincidence

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Fooflyer
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Post by Fooflyer »

stop i can't breathe

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Superior Bacon
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Post by Superior Bacon »

Stop it, both of you.
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Plasma
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Post by Plasma »

You two should really stop!

Decker
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Post by Decker »

We stopped nearly 3 hours ago :psyduck:

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