That's one example, and I'll agree that it's not quite balanced, but his up b isn't even good for doing damage with it on.Galaxy Man wrote:A lot of custom moves are NOT balanced. The first to come to mind is Sonic's headbutt up B, which makes him do damage when he springs up, at the cost of the spring not staying on the ground. The spring still can fall on people and do damage, but it won't stay on the ground. That's hardly a downside.
Paper Mario, Mute City, Rainbow Ride.Stages with non-random stage hazards would be basically none of them. If there's a stage hazard, it appears pretty randomly. Reset Bomb would probably be the only one where the stage hazard is more that the stage can break apart, but it's also really really shit for basically every character.
Not really? When nonrandom hazards are in play it just forces adaptation for when it's coming up.The issue with stage hazards isn't even that they're balanced. The issue is it's a match between two or more people in a competitive environment. If it's a match between two or more people all fighting the stage too, it gets to be way to chaotic and all skill basically goes out the window to be replaced with who can not get hit by this the longest.







