guyS I HAVE THE BEST IDEA even though nobody acknowledged it

This guy
MAKE HIM PLAYABLE

They tried items on and they didn't like it, if you want competitive items on tournaments, organise them yourself instead of complaining about what other people do with their time and cheddar.Kamak wrote:And some people want to be competitive with items. But because of the way competitive is done in ssb, it's harder to get real discussion or strategy going without the "casuals" or the no item competitives smothering it out.
Pokemon even has two competitive sections. Official tournaments are lenient and don't care about evasion, tiers, and other issues with the meta game, and you have Smogon and online communities to balance the random and keep Pokemon separated into tiers to allow different levels of play. Even if you don't like one of them, there's another option.
SSB doesn't have a second option, at least not in an organized or legitimate form.

there are a lot more problematic items then just the bob-bomb, the fan comes to mind as well, majority of the cast can permanently lock opponents on the ground with the fan just by spamming the A button with it.Liraxus wrote:The only item I'd really ban would be the Bob-omb because it's difficult to dodge one, at least with the Smart bomb you can dodge roll out of the way.
the chance of keeping all your stocks(especially with once again the random luck factor of items playing a part) is slim in all item matches. what if both players are on their last stock? With the match being close throughout? the game itself still determined the winner from sheer luck by dropping that bob-bomb on em, or giving the opponent the easy win with an item like a fan spawning next to em. So at the end of the day anything the player did prior was still irrelevant, their skill as a player was made void by random luck.Madican wrote:I don't get why people keep bringing up the last stock, last move, sudden Bob-omb reason as nullifying player skill when there's the entire rest of the match.
If you lose your last stock to a Bob-omb it means your skill was not good enough to keep more than that one stock in all the events leading up to it. Doesn't matter about the final blow, your skill determined your place at the end. The other player outplayed you.
Also I really hate the logical fallacy of "I guarantee" bullshit. You do not speak for everyone here so don't act like you do.
My only complaint on the matter is the lack of discussion without derailment. Smash boards had a very nice pocket of competitive items discussion around the time brawl released (back when I cared to frequent smash boards) that ended up turning into a debate of legitimacy of items in competitive and whether it was ruining the fun of the game by over-analyzing it.Syobon wrote:They tried items on and they didn't like it, if you want competitive items on tournaments, organise them yourself instead of complaining about what other people do with their time and cheddar.Kamak wrote:And some people want to be competitive with items. But because of the way competitive is done in ssb, it's harder to get real discussion or strategy going without the "casuals" or the no item competitives smothering it out.
Pokemon even has two competitive sections. Official tournaments are lenient and don't care about evasion, tiers, and other issues with the meta game, and you have Smogon and online communities to balance the random and keep Pokemon separated into tiers to allow different levels of play. Even if you don't like one of them, there's another option.
SSB doesn't have a second option, at least not in an organized or legitimate form.
Because it can happen at any time. What if you have a great item spawning next to you five times in a row and your opponent doesn't? That's random, and that's an unfair advantage.Madican wrote:I don't get why people keep bringing up the last stock, last move, sudden Bob-omb reason as nullifying player skill when there's the entire rest of the match.

