Re: Super Smash Bros
Posted: Thu Jun 27, 2013 1:51 pm
Fuck tiers I play as Ness whenever I want
usually not funny
http://www.awkwardzombie.com/forum/
Why would a player care about being good at using items if he has fun playing without items? People that play like that understand that the game wasn't designed as competitive but they do not care because that is how they have fun with the game. That the game lets people play without items means it is a legitimate way to play and enjoy the game. Competitive play not reflecting the intention of the game's creators doesn't matter. It's not the player's role to conform to what the game designers wanted.DoNotDelete wrote:In regard to not using items, I've personally always considered the items - and the 'skilled' use thereof - to be a fundamental part of the game, so to talk about an individual's 'skill' in using a specific SSB/Brawl character but to completely ignore that individual's 'skill' in using items seems like a half measure of their ability as a SSB/Brawl player.
These are part of the characters, and art of their tools, yes, but unlike spawning items, these are (for the most part) not random. This advantage isn't fairer or more unfair than any other move in the game. If you start thinking these are unfair, then you might as well say that Falco having a blaster is an unfair advantage since not all characters can fire lasers, etc. Besides, these advantage are negligible when it comes to the other strengths of these characters (or lack thereof, as Link is one of the worst characters in a no items setting).DoNotDelete wrote:And then - doesn't removing items from play also give an unfair advantage to characters who have weapons as part of their base moveset (Link's bombs, Peach's turnips, Wario's bike, etc.)? It especially doesn't add up when you consider those characters and how removing items gives them an advantage over other characters.
Bear in mind that scenario is really just a caricature of the competitive community - as Great Handsome Oppressor has said in the past it's not really how the majority of the competitive community play the game (it is funny though).SaintCrazy wrote:But yeah I guess if you have fun playing All Fox No Items Final Destination, go for it. I don't understand why you would want to, but whatever. Too many restrictions for me, makes the game much more bland than it really is.
That's just what people tend to do with any popular videogame man.DoNotDelete wrote:I can kind of appreciate why it has been done, but I still don't like the way that the competitive community has deconstructed SSB/Brawl to such an extent as it has.
They're not excluding people who want to play with items. You look at the community as one homogenous entity, it's not. There are just people who get together and organise tournaments and set their own rules. That's not exclusion. There have been competitive tournaments with items on as well.DND wrote:Okay, so people who don't want to play the game with items can turn them off - that's fine, but the thing is - the way the competitive community is set up with the non-items rule it means that they outright exclude people who prefer to play with items.
Nah, see in your own example you have probably tried to convince your friend to play your way as well, because you think it's more fun or you don't enjoy getting your booty kicked. The inverse is just as likely to happen. People are just headstrong that way, thinking there's a 'right' way to play a game.The main difference is, 'competitive' players are more likely to enforce their playstyle onto mainstream players, out of the belief that it is the "better" way to play, while the mainstream players mostly just want to play however they want.
Given, but surely the communities that are oriented around non-item play do exclude people who prefer to play with items?Syobon wrote:They're not excluding people who want to play with items. You look at the community as one homogenous entity, it's not. There are just people who get together and organise tournaments and set their own rules. That's not exclusion. There have been competitive tournaments with items on as well.DoNotDelete wrote:Okay, so people who don't want to play the game with items can turn them off - that's fine, but the thing is - the way the competitive community is set up with the non-items rule it means that they outright exclude people who prefer to play with items.
But at the same time the competitive community has created a situation - with the tiered characters - where only a restricted number of characters are used in competition - surely that would bore as many people as the suspense would excite?Syobon wrote:...items off focuses the gameplay purely on the characters and their unique and complex interacting mechanics. Some people find that items detract from that, and that the game starts to revolve too much around grabbing items first with them on. They also find that a competition should revolve around the interactions of two players, and that the random element inherent to items detracts from that. Also, the random element can kill suspense for some, because the game becomes too 'unpredictable' in a sense. Comebacks are usually the most exciting part of a competition, but they're much less impressive when they're not the result of a player's action but instead the figurative roll of a dice. This also leads to a sense of unfairness, when a 'deserved' win slips away through bad luck.
That's fair, although I still find a significant difference between using restrictions to say "this is the only correct way to play the game" and saying "can't you just try something else for a change?"Syobon wrote:Nah, see in your own example you have probably tried to convince your friend to play your way as well, because you think it's more fun or you don't enjoy getting your booty kicked. The inverse is just as likely to happen. People are just headstrong that way, thinking there's a 'right' way to play a game.The main difference is, 'competitive' players are more likely to enforce their playstyle onto mainstream players, out of the belief that it is the "better" way to play, while the mainstream players mostly just want to play however they want.
Well, that depends on how you view "exclude". Those item people aren't publicly shunned or anything, but tournaments aren't going to change their rules for a couple of people who want to play differently.DND wrote:Given, but surely the communities that are oriented around non-item play do exclude people who prefer to play with items?
You still do not seem to understand the purpose of a tier list. In a typical tournament, any one can use any character they want. It's just that higher tier characters are more common because more people think they are better.DND wrote:But at the same time the competitive community has created a situation - with the tiered characters - where only a restricted number of characters are used in competition - surely that would bore as many people as the suspense would excite?
Those people are fully entitled to that opinion.DND wrote:Also some people find the randomness entertaining - and situations where people are dealt a bad hand (in regard to items) and how they come back from that can be as entertaining as the situation(s) you have outlined.
Pokemon is pretty similar in that regard I think, even more restrictive even. TeamFortress 2 also has some very restrictive tournaments, as well as less restrictive ones.SaintCrazy wrote:SSB is somewhat unique in the magnitude of restrictions used in competitive play, I think.
No, I think that's blaming the competitive community for other people's shortcomings. Most competitive tournaments have items off because that's what the great majority of competitive players want in their tournaments. There are simply more competitive players that enjoy playing with items off, so it makes sense to have most events follow the rules they enjoy. That doesn't stop people who likes to play with items on from making their own events, they're simply less numerous or willing to create/ go to these events.DoNotDelete wrote:Surely - for these reasons - you can also see how the competitive community creates a distortion in the way the game is perceived by the more general gaming community - and also the reasons why a lot of people dislike the competitive SSB/Brawl community because of that?
Why should they turn items on to please the few people that want to play with them when the vast majority of competitive players want them off? Communities oriented around non-item play don't exclude anyone, anyone is free to join any tournament or discussion. What they don't want is the same thing you talked about: people questioning the way the play the game and calling it "inferior", "less fun", "illegitimate". These are very subjective opinions that only create drama. It boils down to this: Some people have fun playing one way and some people have fun playing in another way and that's fine. None is superior to the other. Why would you want "the community that plays with items off" to please "the people that play with items on", when these people can just play with guys from "the community that plays with items on"?DoNotDelete wrote:Given, but surely the communities that are oriented around non-item play do exclude people who prefer to play with items?
Entirely false, many characters outside of the higher tiers are still used regularly in both Brawl and Melee tournaments.DoNotDelete wrote:But at the same time the competitive community has created a situation - with the tiered characters - where only a restricted number of characters are used in competition - surely that would bore as many people as the suspense would excite?
Yes, it's entertaining. However, most competitive players like it better when they don't have to roll a dice at all. They want to test their skills in a game they like (Smash Bros) with a controlled environment that leaves little place to chance (no items, neutral stages). Once again, neither way of playing is "superior", they're just aimed at different people.DoNotDelete wrote:Also some people find the randomness entertaining - and situations where people are dealt a bad hand (in regard to items) and how they come back from that can be as entertaining as the situation(s) you have outlined.
That's completely untrue. Competitive players are more likely to organize tournaments for other competitive players, yes, however nothing is stopping anybody from creating tournaments with items on and all stages on. Competitive players enforcing their playstyle? You're imagining problems here. Once again, no competitive player cares if you play with items on and has fun doing so. It's widely accepted in the competitive community that Smash Bros with items on is very fun and is a very valid way to play the game. It's simply not how they themselves prefer to play the game.SaintCrazy wrote:The main difference is, 'competitive' players are more likely to enforce their playstyle onto mainstream players, out of the belief that it is the "better" way to play, while the mainstream players mostly just want to play however they want.
I'm repeating myself here, but only dumbasses would say something like that. This is not a mindset the competitive community accepts nor enforces, so blaming them for it is not right. I'll also repeat myself by saying that plenty of lower-tier characters are seen in tournaments.SaintCrazy wrote:That's fair, although I still find a significant difference between using restrictions to say "this is the only correct way to play the game" and saying "can't you just try something else for a change?"
No that's exactly the point I was trying to make - characters becoming 'more common' in tournaments because more people think they are better; I personally don't see the appeal in that, but I'm not a spectator of these kind of things anyway.Syobon wrote:You still do not seem to understand the purpose of a tier list. In a typical tournament, any one can use any character they want. It's just that higher tier characters are more common because more people think they are better.DoNotDelete wrote:But at the same time the competitive community has created a situation - with the tiered characters - where only a restricted number of characters are used in competition - surely that would bore as many people as the suspense would excite?
Stupid fucks always find grounding for their idiocy, that doesn't affect the source. Hardline atheists often misuse science to prove their point, but that doesn't make the scientists in any way responsible.The competitive community still gives these 'stupid fucks' a grounding on which to base their opinions (and arguments) in regards to items though.
People use the characters they think are best because it's a competition and they're trying to win. You're essentially complaining that there are too few viable characters, and that is not the fault of the competitive community. And as Great Handsome Oppressor said there are still people that just use the characters they like.No that's exactly the point I was trying to make - characters becoming 'more common' in tournaments because more people think they are better; I personally don't see the appeal in that - but I'm not a spectator of these kind of things anyway.
But the viability of characters in that competitive situation has been created by removing items from play - a situation the competitive community has created - so they are at fault.Syobon wrote:People use the characters they think are best because it's a competition and they're trying to win. You're essentially complaining that there are too few viable characters, and that is not the fault of the competitive community.DoNotDelete wrote:No that's exactly the point I was trying to make - characters becoming 'more common' in tournaments because more people think they are better; I personally don't see the appeal in that - but I'm not a spectator of these kind of things anyway.