Super Smash Bros.: The one with Ridley in it

Beep beep boop
Lordy
Posts: 2194
Joined: Tue Oct 12, 2010 3:57 am
Location: vegetabaryle lamb of tart

Re: Super Smash Bros

Post by Lordy »

Mario Circuit. That was the best stage.

TLK
Posts: 278
Joined: Wed Aug 10, 2011 4:24 am
Location: Canada
Contact:

Re: Super Smash Bros

Post by TLK »

Personally, I would love an amalgamation stage. Combining some of the best properties from each of the stages in the game into one twisted, distorted reality of a stage. The insanity that would ensue would be glorious. It could also be a fitting homage to Tabuu's will to slam together every level from Subspace Emissary.

On the subject of DLC in Smash Bros, it could actually be a really profitable and enjoying way for Nintendo to keep the game fresh months/years after release so fans will stop shouting at them to hurry up with SSB5. As long as they increased the roster size to about 45, which is a high enough number to make fans pop flyin' and not too low to have repetitive matches between the same characters.


o 45 characters to start with, the slightly more detailed Story Mode which they're going to HAVE to do to top Brawl, say maybe 6 Bosses as the stand-alone game with all the Modes Brawl has to start with.

o DLC could then introduce characters/stages/items/Modes that weren't originally in the game and potentially unavailable to be used at the time due to outstanding trademarks. I know one of the reasons why Megaman was not included was because Capcom said "no" (which ultimately revealed itself due to being the creator of MM left Capcom and I assume Capcom was rustled off. Why else have we gotten no new Megaman games leading to his Anniversary next year?). If they allowed the option for DLC, they could include characters like this that they'd want to use but couldn't at the time of development/launch.

o Free DLC & Paid DLC. A healthy mix. Yes, paying more cheddar sucks but players have to start realizing that they originally paid for the game. You paid to have the development team create ONLY that one game. For them to release more content not originally completed or realized during that development time, they deserve to be paid too for their work. So possibly having a few batches of DLC pre-made for post-launch could help. Toss out a Free first batch of DLC with a Character and coordinated stage, two items and pieces for Stage Creator. Then a Paid batch of DLC with the same amount of content plus maybe 3 new levels added to Story Mode with an additional Boss would entice people to pay for it. Then Free, then Paid, etc. That way players feel like they're being treated fairly by getting basic, free content after while also paying a little extra to get more out of a game that was already complete.


I don't mind DLC when DLC is done right. When a game FEELS underwhelming and incomplete, then you release DLC you have to pay for... that's when companies start to be slammed. But if you put the effort into giving a complete, extensive experience of a game and then release DLC after, some free and some paid, you're telling your players you thank them for all their support (here's some free bonus content), and you want to give them more out of their game but need some cheddar to keep development up for that next batch of Free DLC later on.

User avatar
FatOldRobot
Posts: 4080
Joined: Thu Jun 09, 2011 8:37 pm
Location: chair force

Re: Super Smash Bros

Post by FatOldRobot »

I'd like the amalgam level too.
A level that would randomly change shape every few minutes, perhaps?

Kamak
Riku's other favorite
Posts: 10354
Joined: Tue May 03, 2011 3:07 am
Location: disregard my location

Re: Super Smash Bros

Post by Kamak »

Or what if there was a shuffle feature?

Every minute or two, you're sent to a new stage at random.

Could help against people that choose stages that are to their advantage.
-K-
Image
.
ImageImage

TLK
Posts: 278
Joined: Wed Aug 10, 2011 4:24 am
Location: Canada
Contact:

Re: Super Smash Bros

Post by TLK »

Kamak wrote:Or what if there was a shuffle feature?

Every minute or two, you're sent to a new stage at random.

Could help against people that choose stages that are to their advantage.
This could be both too difficult and annoying for most players because of a few reasons:

o Shifting the stage mid-fight would mean you could be far left on a very wide stage and then shifting to a smaller stage means you're out too far for the screen. You'll be KO'd as soon as the shift happens. And we all know they will never make all the stages the same size, so it wouldn't work.

o In a game where a lot of Pro players HATE items to begin with, how do you think they'll feel if they're trying to recover in the air and the stage shifts to one where there's a volcano or a character that's a boxer is waiting right below them and fires upward immediately KOing them upward? It would be such a bullshitty way to die when you're trying to save yourself only to die a split second stage shift later.

o If a stage like this were to exist, it would have to stop the match with everyone currently frozen in place, blackout the screen then fade back in on the new stage with everyone in their Spawn points again. If someone works hard to widdle someone down, throws them out and the stage suddenly decides "LOL NOPE." and shifts freezing the thrown player just before KO to spawn point on the new stage, that's going to be really really infuriating.

I realize this game is alot about unpredictability and wacky hijinks, but even something like this might be too much. Only other way a stage like this would work is if they designed a stage appropriate for every character that's very small so when it shifts the stage size remains the same, the aesthetics just change instead to match a random character. But even, Point #2 of mine above could come into play. Unless nothing stage-wise could harm a player then it might be alright.

Great Eyewarp
Posts: 1291
Joined: Thu Aug 26, 2010 1:27 pm
Location: Masticating in my bungalow

Re: Super Smash Bros

Post by Great Eyewarp »

Le Great Handsome Oppressor wrote:what stages from Brawl would you guys want to see in SSB4?
Pictochat
WarioWare inc.
Castle Siege
New Pork City

And I want better custom stages. Custom stages are a great idea, but they need to be done right. I recommend more kinds of blocks, being able to use any kind in any backdrop, being able to upload or download new backdrops, and being able to give new hazards and attributes to your stages, like turning the stage upside down, or momentarily having a boss attack the field, or make certain items more common.
The artist formerly known as Sir Real
Image

User avatar
Chekt
Posts: 5107
Joined: Fri Aug 06, 2010 6:47 am
Location: Fuck the pain away
Contact:

Re: Super Smash Bros

Post by Chekt »

I'm all for more custom stage customization. Like being able to change the angle of platforms manually at least.
I hate it when you're making a stage, and you want to put a piece down, but it has an absurdly large red-zone, which severely limits what you can do, so they should fix that.
Image

TLK
Posts: 278
Joined: Wed Aug 10, 2011 4:24 am
Location: Canada
Contact:

Re: Super Smash Bros

Post by TLK »

I was more or less disappointed with the fact of a "limit" being imposed on customized stages. It really hurt the imagination's ideas of levels you could come up with. And the blocks they DID give up were really lacking to begin with. I mean... tree stumps? Little tunnel passageways? Really? It just didn't really leave a lot for us to play with. Most custom stages were just a lot of lifts going up and down, or the solid blocks spelling out words.


And another thing that bugged me, I want stages which you stand on are actually the LEGITIMATE bottom of the stage's limits. And not have 5 feet of room to fly underneath and try to go from one side to the other under it. That always annoyed me.

User avatar
Chekt
Posts: 5107
Joined: Fri Aug 06, 2010 6:47 am
Location: Fuck the pain away
Contact:

Re: Super Smash Bros

Post by Chekt »

Well the tunnels would have been cool if you could put them on end to make a longer tunnel, but with the larger "Red Zone" that I mentioned, they couldn't touch so you just had stupid little annoying tubes.
The stage creator is cool, and I still have a lot of fun making levels...but yeah there is a ton you can improve on.
Image

TLK
Posts: 278
Joined: Wed Aug 10, 2011 4:24 am
Location: Canada
Contact:

Re: Super Smash Bros

Post by TLK »

Chekt wrote:Well the tunnels would have been cool if you could put them on end to make a longer tunnel, but with the larger "Red Zone" that I mentioned, they couldn't touch so you just had stupid little annoying tubes.
The stage creator is cool, and I still have a lot of fun making levels...but yeah there is a ton you can improve on.
Agreed. I kind of found the Custom Stage option was just sort of... tacked on last minute even though I know it wasn't. There was just a lot left to be desired, but it was still fun making a level with only elevating lifts. People falling through them and unable to recover was glorious.

Great Eyewarp
Posts: 1291
Joined: Thu Aug 26, 2010 1:27 pm
Location: Masticating in my bungalow

Re: Super Smash Bros

Post by Great Eyewarp »

I have COUNTLESS complaints about Stage Builder, but I still had a ton of fun with it. I now have more custom stages than normal stages.
The artist formerly known as Sir Real
Image

Avengifier
Posts: 3201
Joined: Tue Feb 24, 2009 2:44 pm
Location: Nake snake, cobra cobura

Re: Super Smash Bros

Post by Avengifier »

Le Great Handsome Oppressor wrote: Also: what stages from Brawl would you guys want to see in SSB4?
I think that a Pokemon stage that's not a transforming stadium could be really nice. If they did something based around Victory Road, that would be cool. They could have different kinds of Pokemon come out as stage events.

User avatar
Gryewolf
Posts: 13741
Joined: Mon Jun 06, 2011 8:11 pm
Location: Succulent pork between two toasty buns.

Re: Super Smash Bros

Post by Gryewolf »

I would seriously like a stage modled after the bowser fight in the original SMB.
Every few minutes the hammer will appear and the bridge would retract and there'd be the lava pit and smaller moving platforms will appear for about 30 seconds before everything goes back to normal.
Game Angel wrote:I have a penis but I'm not 100% sure it's a penis
ImageImageImage

TLK
Posts: 278
Joined: Wed Aug 10, 2011 4:24 am
Location: Canada
Contact:

Re: Super Smash Bros

Post by TLK »

I actually kind of wish more "day", "holiday", "time of day" centric events would be incorporated into stages. Like K.K. Slider playing songs on Saturday nights was awesome.

I always wondered if they could do that for Pokemon, kind of like how they have Pokemobs when you watch TVs in houses in the game a different Pokemon can be found every few hours or at certain times of day in a specific area.

Easiest way to do it would probably a "Pokemon Garden" stage where you can encounter 1 of X amount of Pokemon that litter the stage everywhere shouting their names and bouncing around happily in the background. And then at very, very specific times you can find the Garden completely empty with a Legendary Pokemon hovering in the background as some kind of "achievement" that unlocks something Pokemon-oriented.

User avatar
Stu_Pidasl
Posts: 720
Joined: Wed Oct 01, 2008 3:55 am
Contact:

Re: Super Smash Bros

Post by Stu_Pidasl »

Le Great Handsome Oppressor wrote: Can't blame the game company for having stupid fans.
But Nintendo still has to take that account. At the end of the day, they're a business, and they've shown several times that they're very concerned with doing what's most profitable in any situation. They usually avoid taking risks to avoid losing fans. I'm not saying it's ideal or justified, but it's the way I think they're going to look at it.

I would rather not have DLC characters anyway; I'd prefer to just have the characters go into the next game, instead of paying extra cheddar to have them. If you could download characters that are random, though, and wouldn't be put in a future game anyway, then sure I guess. That could be fun.

I'd just prefer to have a 50-character roster that's really well done and interesting; that's more than enough characters to keep me occupied for a long time. I'd rather DLC went into stages, whether they're already made or more options for custom stages, and music and things like that.

Speaking of which, I'd love to be able to put music from mp3s into the game, sort of like what they did for Excitetruck or whatever that game was. Great Fox with "Danger Zone" has to happen.

Post Reply