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Posted: Wed Oct 14, 2009 1:07 am
by BANANA
Invisibility time.

Posted: Wed Oct 14, 2009 1:28 am
by Mr. Mander
Remove your shirt.

Having a shirt with even the slightest hint of red on it is a bad idea in a sci-fi story.

Posted: Wed Oct 14, 2009 1:30 am
by Karilyn
Zink wrote:You get several thoughts about what to do with your fallen comrades, but don't actually do any of them on account of being completely lame!
:colbert:

Posted: Wed Oct 14, 2009 1:01 pm
by Fooflyer
Secure up that left flank and keep firing

Posted: Wed Oct 14, 2009 2:43 pm
by hotb
Wash your hands incase the dead is contagious.

Wash them in the blood of your enemies, assuming they don't kill you.

Posted: Wed Oct 14, 2009 2:51 pm
by Blubber
Head of The Brothel wrote:Wash your hands incase the dead is contagious.

Wash them in the blood of your enemies, assuming they don't kill you.
But then you might catch their dead.

You should go to the doctor's. By the looks of things, you're the one carrying 'the dead', you're just not showing any symptoms yet.

Posted: Wed Oct 14, 2009 3:06 pm
by hotb
Check if you are breathing.

I hear not breathing is a symptom of deadness.

Posted: Wed Oct 14, 2009 3:09 pm
by Xeraphem
> Grab a safety mask and some med-gloves later, it's time string the corpses of your enemies along the halls of the space station. Or, just light them up like an X-mas Palm-tree. It's the future, y'know. Going to the medic bay after this may not be too bad of an idea, though. See if you can't find a med-pack to add to your "inventory" there.

Posted: Wed Oct 14, 2009 10:09 pm
by Zink
Invisibility time.
You attempt to will yourself invisible. After a short period of concentrating very, very hard, you head into the room, confidant that the enemy won't see you now that your invisible.

They see you anyway and start shooting.
Secure up that left flank and keep firing
You are not exactly sure what it means to "secure up that left flank", as all space marines are really taught how to do is shoot accurately, but you are really confidant about the whole "keep firing" thing. Your accuracy training paid off, and both the aliens are quickly felled by your pistol.
Remove your shirt.

Having a shirt with even the slightest hint of red on it is a bad idea in a sci-fi story.
You consider removing your shirt, although you are not really sure why. You think it may have something to do with a popular sci-fi television show from hundreds of years ago. You decide against it, though. You need your clothing for both protection and because all your gun and grenade holsters are attached to your uniform. It's not like you have some magical "inventory" where you can put everything.
Wash your hands incase the dead is contagious.

Wash them in the blood of your enemies, assuming they don't kill you.
You decide to wash your hands just in case "the dead" is contagious. You begin to walk over to your enemies corpses, but...
But then you might catch their dead.

You should go to the doctor's. By the looks of things, you're the one carrying 'the dead', you're just not showing any symptoms yet.
...You realize that since the enemies have "the dead", their blood is probably contaminated with it. You consider going to the doctor to make sure you don't have "the dead", just without the symptoms, but you realize that going to a doctor about that would be a silly idea that "the dead" means that you're dead, and you are probably not a zombie. You really hate zombies. If someone told you that kicking a puppy would harm a zombie in some way, you would kick that puppy so hard it would fly into the sun. That's how much you hate zombies.
Check if you are breathing.

I hear not breathing is a symptom of deadness.
You make sure you're breathing, just in case. You still are. Although, you can't help but feel that, were this whole "the dead" thing a joke, it would have been totally done to death at this point, and referencing it any more than once in a while would be really beating a dead horse.
Grab a safety mask and some med-gloves later, it's time string the corpses of your enemies along the halls of the space station. Or, just light them up like an X-mas Palm-tree. It's the future, y'know. Going to the medic bay after this may not be too bad of an idea, though. See if you can't find a med-pack to add to your "inventory" there.
You figure that going to the medic bay is a good idea, with the way everyone seems to be dying. Luckily, the hallway to the medical bay just happens to be right to your left. The thing is, it's a long hallway, and is probably full of hostiles. You walk over and peek in, and your fears are confirmed. The hallway is swarming with enemy alien forces. Well, you guess you'd better do your job. You ready your pistol and charge in, gun blazing. You hope your space marine training has prepared you for this.




.................................................................

You make it through the atmosphere and begin flying through space. Those coppers are probably really rustled off now. Entering space outside an official checkpoint is a serious offense. You don't care though. Fly into space whenever you want, that's your motto.

Besides, the cops will probably not even be able to track you. It takes some expensive technology to track someone down in space, so they generally save it for the more dangerous criminals, rather than speeding rebels like you.

Anyway, you figure you should probably go somewhere else now, just to be safe. Sometimes those coppers can surprise you.

I will say this as much as possible.

Posted: Thu Oct 15, 2009 12:25 am
by Vrominelli
Dig a hole.

Posted: Thu Oct 15, 2009 1:16 am
by Zink
Dig a hole.
You are in space.

You cannot dig a hole in space.

You have no idea why you would even think of such stupid idea.

Don't have stupid ideas, that's your motto.

Okay, not really, but still.

It was a pretty stupid idea.
Go to the nearby space station which has a strange undiscovered space-colour ship beside it.
You see a nearby space station. You go ahead and fly toward it. Maybe its a bar or something. You like space bars, but you don't find many. Maintaining a space station is expensive, so usually the only space bars you can find are part of larger space stations.

The space station is surprisingly small. It is only around the size of a 1-story house. It appears to be empty. The door is unlocked, so you head in. Leave no unlocked door unchecked, that's your motto. You leave your bike in the airlock.
As the station is so small, there is no false gravity in place, so you are still floating. It's dark inside. This place appears to have been abandoned long ago. The room you are in is mostly empty, but you figure there may be some stuff to swipe in a different room. All that's in this one is a door, several books, a strange reddish stain, and the door you came in.

Posted: Thu Oct 15, 2009 3:10 am
by swordplaymaster
Inspect stain. (not creative at all)

My lack of creativity has got me a page get

Posted: Thu Oct 15, 2009 4:37 am
by Fooflyer
I drew a little picture of what Xenu should look like but I have to scan it :(

Posted: Thu Oct 15, 2009 5:08 am
by Deiphobus
shoot the stain

Posted: Thu Oct 15, 2009 5:22 am
by BANANA
Find things that rhyme with stain.