Second Opinion Thread
- Cori
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Re: Second Opinion Thread
I have Obama on the phone. Your goose is cooked.
...or should I say 'BAKED'
...or should I say 'BAKED'
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time
- Shining Charizard
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Re: Second Opinion Thread
I didn't think the Last of Us was that great.
The story was predictable. The characters were good, but not great. Gameplay seemed great (I watched an LP, didn't play myself), but not anything revolutionary.
It was a still a good game, to be sure. I just don't understand why everyone was blown away by it.
The story was predictable. The characters were good, but not great. Gameplay seemed great (I watched an LP, didn't play myself), but not anything revolutionary.
It was a still a good game, to be sure. I just don't understand why everyone was blown away by it.
- The Nightman
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Re: Second Opinion Thread
Well the trailers looked amazing and built it up a lot, so a lot of that hype stayed with it after release even though it wasn't anything amazing.
[Citation Needed] wrote:I am the most least quotable person.
Re: Second Opinion Thread
This is somewhat relevant (and could be discussed in the GGG thread), but it really irks me how nowadays the word 'cinematic' gets thrown around like being a movie is a good thing for a game to be. I really like a good story, but only when it's presented in a way that makes use of the qualities that games have over other mediums, such as interactivity. Let the game tells its story over a long period of time, through player-driven character interactions, the world, and other unique features that introduce variability to make the experience different each time. Don't try to do it like movies do it because at that point you'll be watching hours upon hours of cutscenes and going through the same on-rails scenarios that the devs have put there to make sure you get the 'correct' experience.
I'm not necessarily saying this all applies to TLoU - I haven't played it and I've barely seen any footage of it so I'm going to reserve judgment but I know that the words 'cinematic' and 'narrative' got thrown around in reviews a lot and some jackasses even went ahead and called it a 'mature' game and other bullshit, like video games have to be less like video games to prove something.
I'm not necessarily saying this all applies to TLoU - I haven't played it and I've barely seen any footage of it so I'm going to reserve judgment but I know that the words 'cinematic' and 'narrative' got thrown around in reviews a lot and some jackasses even went ahead and called it a 'mature' game and other bullshit, like video games have to be less like video games to prove something.

Re: Second Opinion Thread
I definitely agree with your sentiment on the focus on "cinematic experiences" in the gaming industry.
On TLoU, it is clearly designed to create one singular experience and this it does pretty well. One way to put it is that the game is "masterfully crafted", all the important details are handled with care and precision. In that sense it's not hard to see why the game is called cinematic, and I definitely feel like it excels at delivering this quality (which is not what every one looks for in a game though). One important distinction to make though is that it sacrifices little in the way of gameplay to achieve this experience. There is a game here, with functional mechanics that create actual survival horror. Gameplay situations can be overcome through means the player himself is supposed to come up with, and these are more unique than your typical "gun A, gun B or generic psychic power C". Still, this gameplay is designed with the intention to create a feel (the oppresive atmosphere of survival horror) rather than the gameplay being the experience itself.
So it doesn't fall into the typical pitfalls of "cinematic" games, where they remove diversity and complexity from the game to ensure that every player has the same experience. However I do feel it still belongs to that subset of games, but it's one of the (in my experience) rare cases of being done right.
On TLoU, it is clearly designed to create one singular experience and this it does pretty well. One way to put it is that the game is "masterfully crafted", all the important details are handled with care and precision. In that sense it's not hard to see why the game is called cinematic, and I definitely feel like it excels at delivering this quality (which is not what every one looks for in a game though). One important distinction to make though is that it sacrifices little in the way of gameplay to achieve this experience. There is a game here, with functional mechanics that create actual survival horror. Gameplay situations can be overcome through means the player himself is supposed to come up with, and these are more unique than your typical "gun A, gun B or generic psychic power C". Still, this gameplay is designed with the intention to create a feel (the oppresive atmosphere of survival horror) rather than the gameplay being the experience itself.
So it doesn't fall into the typical pitfalls of "cinematic" games, where they remove diversity and complexity from the game to ensure that every player has the same experience. However I do feel it still belongs to that subset of games, but it's one of the (in my experience) rare cases of being done right.
- Rinoko
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Not a big fan of his horror stuff
So is liking Markiplier the popular or unpopular opinion?
Because I like him. He seems like a pretty swell guy and his videos make me laugh.
Because I like him. He seems like a pretty swell guy and his videos make me laugh.
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Riku
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Re: Second Opinion Thread
omg marc so unpopular
off my friends list now, loser
off my friends list now, loser
- Rinoko
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Guess I'll cry myself to sleep now
But I
:C
:C
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musicandilikeit
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Re: Second Opinion Thread
Cori wrote:...or should I say 'BAKED'

"Don't know if I'll make it, But watch how good i"ll fake it."
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Blitz Walrus
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Re: Second Opinion Thread
Gundam Seed Destiny is fucking horrible and it bugs me to no end the fact that it tops best of lists all the time.
The show doesn't even try to make sense, the characters are awful, and the model kits are shit. Okawara's designs look neat on paper but suffer once put in motion.
...
That's about it.
The show doesn't even try to make sense, the characters are awful, and the model kits are shit. Okawara's designs look neat on paper but suffer once put in motion.
...
That's about it.

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wordNumber
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Re: Second Opinion Thread
I don't think Let it Go is a particularly great song. Like it's technically competent and I guess the message is fine but It really just sounds like Standard Disney Movie Song and all. It seems really generic.
- Cori
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Re: Second Opinion Thread
wordNumber wrote:I don't think Let it Go is a particularly great song. Like it's technically competent and I guess the message is fine but It really just sounds like Standard Disney Movie Song and all. It seems really generic.
I'm so tired of seeing jokes and spoofs of it everywhere.
Find a new joke, people, please.
[8:18:42 AM] Joh Terraem: Cori, I've always found your encyclopedic knowledge of dicks to be quite charming and repulsive at the same time
- The Willow Witch
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Re: Second Opinion Thread
I miss games that didn't sacrifice the amount of gameplay time for good graphics.
I'm talking more about linear games over open world.
I dunno, spending 60 dollars to beat a game in one or two play throughs ? It doesn't feel like its worth the cheddar spent.
I'm talking more about linear games over open world.
I dunno, spending 60 dollars to beat a game in one or two play throughs ? It doesn't feel like its worth the cheddar spent.

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Blitz Walrus
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Re: Second Opinion Thread
i bought SSX3 in 2003 for fifty dollarydoos and would still be playing it today if the disc had not long since been worn beyond usability. I bought Halo 4 at launch and was sick of it within a month.
Shit's depressing.
Shit's depressing.
