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Posted: Thu Jul 17, 2008 2:15 pm
by Spoony
Pay attention. Did you see that? It was a period. There's another. Basic punctuation helps you look like less of a retard.

Posted: Thu Jul 17, 2008 3:10 pm
by Fauche
Spoony wrote:Pay attention. Did you see that? It was a period. There's another. Basic punctuation helps you look like less of a retard.
You know what it really makes you look like? A douche

That's what

:colbert:

Posted: Thu Jul 17, 2008 3:49 pm
by Fauche
No u didnt

Posted: Thu Jul 17, 2008 4:47 pm
by Phat Shaggy
One Card. DAY OF THE F*CKING DRAGONS!
replace all your creature in play with 5/5 red dragons. Once Day of the Dragons is removed from play, return those creatures back to play. WIN!

Posted: Fri Jul 18, 2008 4:49 pm
by Naucitos
vaelor, you can ditch both the heartstone and the altar in the sliver queen combo for mana echoes, but those combos aren't really overpowered, they are good, and usually gamewinning, but they take alot to get out, and are somewhat easy to stop unlike others that win turn one

the flash hulk combo (Gemstone mine, protean hulk, simian spirit guide, flash); wins the game on turn ZERO. It actually wins before either player has a chance to draw or start a turn.
Gemstone mine comes into play immediately, and with a luck counter on it if its in your opening hand, simian spirit guide can be removed from your hand for one red mana.
for a blue from the mine and the red from the guide, you can play flash, to bring out your protean hulk, which dies because of being played by flash
When protean hulk dies, you can search your deck for any number of creatures whos total converted mana cost totals up to 6.
This allows you to take 4 ornithopters, 4 phyrexian walkers and 4 shield spheres, all costing 0, 4 disciples of the vault, which cost 1, and an arcbound ravager, which costs 2.
whenever an artifact goes to your graveyard, the disciple makes your opponent lose one life. the ravager lets you sacrifice all of your 0cost artifacts for free, dealing 64 damage on turn zero.

another combo, commonly known as a breakfast deck, also wins the game by turn one, usually two at the latest, and there is little to nothing that can be done about it unless you happen to be going first and have a counterspell, or force of will, breakfast deck is more complicated, so im not going to go into it, look it up or PM if anyone wants a more detailed description.

Also, day of the dragons is blue, but awesome, i ran a greenwhiteblue token deck, with green for mana fixing, it was epic XD

Posted: Fri Jul 18, 2008 5:22 pm
by Vaelor
I don't like autowin combos. They're no fun. My way, there's a challenge in getting the combos out (especially since Fastbond is restricted, I either have to get lucky or use an...enlightened tutor, I think. Some tutor or another anyways. Necropotence decks are easier since black has the awesome tutors.) and there's room to toy around with your foe a bit before the win.

Also, I use Day of the Dragons in a five-color Dragon/Saproling deck. Which is faster and more effective than it sounds, largely due to Quirion Elves and Harrow. A few turns with Rith attacking, then playing a Saproling Symbiosis or two gives me a nice, healthy amount of saprolings. Usually 50+. Then I can just come in with Day of the Dragons. And if worst comes to worst, I have Phyrexian and Ashnod's Altar, so I can easily throw my Saprolings into those for an emergency Blaze. This deck has been known to hold it's own, and half the time even win against a very well made Sliver deck.

I had over one hundred saprolings by turn eight with that deck once. And that's WITHOUT Doubling Season. In fact, it doesn't have any post-Kamigawa block cards at all. :awesome:

Posted: Fri Jul 18, 2008 8:45 pm
by Plasma
Phat Shaggy wrote:One Card. DAY OF THE F*CKING DRAGONS!
replace all your creature in play with 5/5 red dragons. Once Day of the Dragons is removed from play, return those creatures back to play. WIN!
The catch:
1: Day of the Dragons is a blue card, yet the dragons put in play are red.
2: It costs, IIRC, 3 colourless and 4 blue mana. Generally by that point your opponent should already be able to either get rid of the DotD card or be able to adequately defend against the 5/5s.

Posted: Fri Jul 18, 2008 10:44 pm
by Vaelor
Generally? Yes. But let's say DotD is in a green/blue deck. With the aid of Quirion elves and a bit of luck, it's possible to have DotD out on turn four, have five creatures to feed to it, and attack with the dragons on the same turn.

Turn 1-Forest, Llanowar Elves
Turn 2-Forest, Llanowar Elves, Quirion Elves
Turn 3-Island, Llanowar Elves, Quirion Elves
That's five/seven green mana, and assuming blue was chosen for the Quirion Elves, three blue mana and a total of five creatures. The three draws up til this point would consist of one Quirion Elf, DotD, and Concordant Crossroads. Or if you started the match, one of the later two would be your turn four draw.
Turn 4-Concordant Crossroads, (all creatures have haste)Day of the Motherfucking Dragons, swing for 25.

Alternatively, if you drew three casting cost or less a creature instead of the crossroads, you'd have six dragons to attack with on turn five.

I pulled off the first variation once while playing at the local card shop a few years back. I've never gotten that lucky again with the deck, but it was awesome to pull something like that off without having to stack the deck.

Posted: Fri Jul 18, 2008 11:28 pm
by Fauche
You people are such nerds, with all your card games and such.
:colbert:

Posted: Thu Jul 24, 2008 12:28 am
by MORGANMAN
So, would I enjoy magic? Or is my stupid n00b brain not awesome enough to handle it?

Posted: Sat Jul 26, 2008 9:29 pm
by KA-DOOM
Phfff...
Card games...
ANYONE here read any books?????

Posted: Sun Jul 27, 2008 11:13 pm
by pine cone
KA-DOOM wrote:Phfff...
Card games...
ANYONE here read any books?????
you do know that magic the gathering has a bunch of books that follows the storyline, right?

Posted: Mon Jul 28, 2008 12:06 am
by KA-DOOM
pine cone wrote: you do know that magic the gathering has a bunch of books that follows the storyline, right?
A card game with a storyline. Where have i heard that before?

Posted: Mon Jul 28, 2008 2:23 pm
by pine cone
KA-DOOM wrote:
pine cone wrote: you do know that magic the gathering has a bunch of books that follows the storyline, right?
A card game with a storyline. Where have i heard that before?
well, the main difference is that the story in the magic books don't involve cards at all. The cards that are bought and sold generally are either characters from the storyline, or have some vague relevance to the storyline.
Yugioh was a show, which magic wasn't, and the cards were directly taken from the show and played a big role...even though they could have fought using ancient Egyptian lazers.

Posted: Mon Jul 28, 2008 2:48 pm
by Defenestrator2.0
My cousin plays it for a living.